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About this mod
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Terminal Reverie Needed for certain room sizes and assets, access to level 13+, and certain items and enemies - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 1.5.94.5
- fixed Circle of the Eternal Grove conditions on self
- fixed Elemental Adept applying to other damage types
- fixed Ethereal Knell behavior under multiplayer
- fixed Imp and Malakh selectable languages
- fixed Innovation Grenadier recharge feature behavior
- fixed Sonic Boom area of effect to 30 feet
- fixed Thunderous Rebuke additional lightning damage
- fixed Voracious Fury triggering on thrown attacks
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Version 1.5.94.4
- fixed Monk Abundant Ki
- fixed Oligath stone endurance
- fixed Korean translations [by Team Waldo]
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Version 1.5.94.3
- added Hand XBows to Crossbow Mastery feat
- added Verdant Armor invocation at 5th [Barkskin, no concentration, once per long rest]
- fixed Empowered Weapons interaction with Fencer feat
- fixed Fade Away missing reaction translation terms
- fixed game soft locks introduced by a wrong fix on 1.5.94.2
- fixed Hand XBow to be a simple weapon instead of a martial one
- fixed mod boot up under Korean language
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Version 1.5.94.2
- added Martial Defender subclass
- added Monastic Shield Training and Zen Archer fighting styles [only Monks]
- added SFX to Innovation Armor lightning launcher and thunder gauntlet attacks
- fixed Monk Fighting Style feature to respect fighting style choices on mod UI
- fixed Old Tactics missing feat family allowing both versions to be chosen
- fixed Sunlit Blade not allowing reach weapons to attack further than 5 ft
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Version 1.5.94.1
- added Imp race [by otearaisu]
- added setting to calculate distance as tabletop would do [by TheRev]
- changed Arcane Archer Adept feat to offer 2 choices and 1 usage
- changed Eldritch Blast related invocations effects
- changed Healer medical kit and stabilize to recharge at long rest
- changed Infusion Adept feat to offer 2 choices and 1 usage
- changed Innovation Alchemy with new refund charge power at 5th
- fixed all races height data causing wrong targeting calculations [by TheRev]
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Version 1.5.94.0
- fixed Cave Wyrmkin powerful claws triggering on opportunity attacks / hitting multiple times
- fixed Devoted missing spell repertoire assignment [RESPEC required to reacquire repertoire]
- fixed modify effect behavior causing soft lock under certain scenarios [i.e.: Sunbeam]
- fixed Wendigo sucker punch triggering on opportunity attacks
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Version 1.5.92.18
- added Arctic Adaptation feat [by otearaisu]
- fixed concentration related features not working under wildshape
- fixed Innovation Vitriolist missing autoprepared spells tag
- improved Oligath with immunity to cold weather [by otearaisu]
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Version 1.5.92.17
- added Daggers to Blade Mastery feat
- added Devoted background
- added "Enable Monk Abundant Ki at level 1" setting
- added "Enable Monk Fighting Style at level 2" setting
- added Flanking additional calculation method [by Andargor]
- added Roguish Blade Caller subclass
- fixed Oath of Thunder returning weapon behavior
- fixed Wildshape interaction with "action switching" setting
- improved vanilla logic to allow all damage forms from weapon to reroll
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]
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Version 1.5.92.16
- added "Allow temporarily suspending flight from items and spells" setting [by TheRev]
- added "Enable showing distance on tooltips when hovering over a character in combat" setting [by Andargor]
- added Innovation Vitriolist subclass [BETA, only for QA team]
- fixed Cunning / Devious Strike interaction with Duelist
- improved French [Ermite_Crabe] and Russian translations [Kranay]
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Version 1.5.92.15
- added Rogue Devious Strikes at 14th under same Cunning Strikes setting
- fixed Close Quarters granting strength instead of intelligence
- fixed Pugilist to allow bonus shove with two handed melee
- improved French translations by Ermite_Crabe
- improved Malakh with a permanent halo effect
- improved Oath of Thunder additional damage description
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Version 1.5.92.14
- RESPEC any Malakh race hero or save before update
- RESPEC Way of Distant Hand if distant hand stops working
- added Arcane Archer Adept feat
- added "Enable Rogue Cunning Strike at level 5" setting
- added Martial Arcane Archer subclass
- fixed College of Audacity missing damages and AC tooltip
- fixed Innovation Artillerist refund cannon behavior
- fixed Kobold Grovel, Cower, and Beg condition interruption
- fixed Mystic Arcanum spells not available on selection panel
- fixed War Caster reaction with cantrips obtained as bonus
- fixed Way of the Weal and Woe missing brutal damage
- refactored College of Valiance heroic inspiration to 2 fixed uses
- refactored Malakh to select the angelic form on a level up stage
- refactored power bundle reaction UI [Audacity, Arcane Archer]
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Version 1.5.92.12
- added College of Valiance subclass
- added Malakh subrace
- added Mod UI button to open "The Subjective Guide to Solasta by u/CounterYolo"
- changed College of Harlequin terrific performance duration to end of source turn
- fixed additional feats setting interaction with Fighters and Rogues
- fixed College of Audacity not triggering whirl damage nor consuming bardic die
- fixed Innovation Vivisectionist emergency surgery dice progression
- fixed Grant Bardic Inspiration interaction with action switching
- fixed Martial Weapon Master stacking specialized weapon bonuses
- fixed Ranger Wild Master missing eyebite sprites
- fixed Ritual Magic interaction with Plane Magic
- fixed vanilla issue always succeeding on savings where bardic die is offered
- fixed Way of Weal and Woe behavior when enemy dies
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Version 1.5.92.10
- fixed Bard magical secrets to not offer spell duplicates
- fixed Hammer the Point to trigger on unarmed attacks
- fixed Old Tactics to trigger on enemy stand up
- fixed Path of the Light illuminating strike dice progression
- fixed Patron Mountain barrier of stone to check for remaining charges
- fixed Sanctuary to reduce damage taken to zero
- fixed war lists to register sub spells and correctly determine duration
- improved Japanese and Russian translations
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's
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Version 1.5.92.9
- added Fencer feat
- added Ironborn Dwarf subrace
- added Patron Mountain subclass
- fixed Feral Tiefling missing Burning Hands spell
- fixed Martial Spell Shield spell slots determination
- fixed Ranger Hellwalker enduring sting dice progression
- fixed Way of Dragons elemental breath dice progression
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's effects
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Version 1.5.92.8
- added "Change Dragonborn elemental breath usages to constitution modifier per short rest" setting
- changed Way of the Dragon's elemental breath to alternatively use 2 ki points when out of PB usages
- fixed College of Audacity's whirl damage to double damage dice on critical hits [no double AC on defensive]
- fixed College of Audacity's whirl powers to be once in my turn
- fixed Wyrmkin race interaction with "Unlock skin colors" setting
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Version 1.5.92.7
- added Wyrmkin race
- tweaked Ability of the Chain Master
- tweaked College of Audacity
- tweaked College of Life
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Version 1.5.92.6
- added College of Audacity
- added Crossbow Mastery feat
- fixed Old Tactics soft lock
- fixed Lifebringer range type
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Version 1.5.92.5
- fixed Hammer the Point to stack modifiers
- fixed incorrect feats under Old Tactics group
- fixed messed up translations on last build
- improved Way of the Weal and Woe combat log
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Version 1.5.92.4
- added setting "Grant Scimitar Weapon Specialization to Bards and Rogues"
- added Obsidian Dwarf subrace
- added Way of the Weal and Woe subclass [need QA]
- fixed "Remove attunement requirements" setting to activate hidden static properties
- fixed Spirit Shroud spell to trigger on magical or physical attack rolls
- improved setting "Replace spider like models" to hide spider bitmap on game over screen
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Version 1.5.92.3
- added Hammer the Point, and Old Tactics feats [need QA]
- fixed Fairy, and Feral Tiefling on equipment change notification
- fixed Plane Magic invocations availability checks
- fixed Rage action interaction with action switch setting
- fixed Ranger Sky Warrior, and Wizard Bladedancer on equipment change notification
- fixed Shapechange spell interaction with metamagic selection panel
- fixed Thorn Vines melee range back to original 30 ft
- fixed Wardancer free weapon switch interaction with multiplayer
- fixed Wizard Dead Master and College of Life interaction on raise dead spells without concentration
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Version 1.5.92.2
- RESPEC might be required on Innovation Armor, and Innovation Weapon if extra attack misbehaves
- RESPEC is required on Ranger Sky Warrior subclass promoted off beta on this release
- fixed importing saves with active infusions or other effects
- fixed multiplayer de-syncs caused by Killing Spree, Spell Fighting, and Horde Breaker
- fixed Path of the Elements' conduit storm not cancelling flying on rage stop
- fixed Skin of Retribution applying poison to caster
- improved Patron Eldritch Surge's blast pursuit progression
- improved Way of the Dragon's features descriptions, and changed ascension duration to permanent
- reverted vanilla nerf on Dwarf Dagger critical threshold [back to 18 with proper stacking]
- updated Korean unofficial translations to game version 1.5.92
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Version 1.5.92.1
- added half-attribute feat groups and sub groups by ability score
- added Ranger Sky Warrior subclass [beta, design by @MarinerEarendil]
- changed Circle of the Eternal Groove's verdancy duration to 5 rounds at 14th
- changed Way of the Dragon's ascension to behave similar to Fairy, Feral, etc.
- fixed IsWearingMediumArmor validator always returning false [Fairy, Feral, Bladedancer]
- fixed HasKnowledgeOfSpell validator interaction with mod spells selection
- fixed IsMelee validator to consider monsters [Marshal]
- fixed Thunder Gauntlet interaction with Dual Flurry
- fixed Way of the Dragon's reactive hide prompting on every damage
- updated Japanese, Italian, and Spanish unofficial translations to game version 1.5.92
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Version 1.5.92.0
- added BETA setting "Interface > Game UI > Enable Action switching"
- fixed Martial Champion's superior critical to set threshold to 18
- changed Critical Virtuoso feat to be -1 additive to threshold
- updated codebase to game version 1.5.92
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Version 1.5.74.5
- demoted setting "Use Elf face models on tieflings"
- fixed action bar powers' getting disabled under certain scenarios
- fixed Domain Smith's reinforce armor stating long rest on description
- fixed Fighter Weapon Specialization granting +1 strength
- fixed Oath of Thunder causing a soft lock under certain scenarios
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Version 1.5.74.4
- added Medium Armor Master feat
- added Patron Eldritch Surge subclass
- fixed Warlock class missing invocation learn step at 18th
- fixed Tiefling subraces attributes selection with flexible races on
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Version 1.5.74.1
- continued work on Oath of Thunder [beta]
- fixed Domain Smith missing artisan tool type proficiency
- fixed Monk weapon checks to consider specialization interactions
- fixed Oligath's stone endurance not triggering on magical attacks
- fixed Way of the Dragon's reactive hide not triggering anymore
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Version 1.5.52.3
- added Oligath race [by Otearaisu]
- changed Oath of Hammers to Oath of Thunders [still beta and incomplete]
- fixed Circle of the Ancient Forest missing the regrowth power
- fixed Flanking rules miscalculating against larger targets
- fixed Ready feat skipping next contender turn
- fixed War Dancer momentum extra attacks interactions
- fixed Widen Spell increasing AoE size inconsistently
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Version 1.5.52.2
- added Oath of Hammer subclass [beta, only level 3 implemented so far]
- added Oath of Hatred auto prepared spells at level 17th
- added optional flanking rules setting for reach attacks
- fixed damage roll modifier applying damage twice when from an attribute modifier [Way of Survival]
- fixed formation settings templates to always have a hero at pos (1,3) to avoid odd looting behavior
- refactored reduce damage feature to work in all damage scenarios [Bladedancer]
- removed fix on Aura of Righteousness after TA changed power description
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Version 1.5.49.2
- ATTENTION: RESPEC any Gnome or Tiefling created before May, 25th
- added setting "Don't Display Helmets"
- added setting "Enable Flanking Rules"
- fixed Blade Ward to work with Share Spells
- fixed Dual Flurry to work with Shield Expert
- removed mod Gnome race in favor of vanilla ones
- removed mod Tiefling race in favor of vanilla ones
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Version 1.5.49.1
- ATTENTION: RESPEC required for Way of the Tempest on or above 11th
- fixed Dual Flurry to only grant the extra attack once per turn
- fixed game saves not displaying under certain scenarios
- fixed the distracted condition not granting advantage on attacks
- fixed the selection of items on mod UI using non EN languages
- fixed Wizard Dead Master's stack harvest not triggering
- gifted a Steam Pathfinder Wrath of the Righteous to whoever reads this first [QK7EL-8G958-YX7EF]
- gifted a Steam Fallout 76 to whoever reads this first and pls don't be greed [NQH4F-X6HL6-CDFV2]
- improved Arcane Fighter and Forceblade empowered weapon
- improved Dual Flurry interaction with Flurry of Blows
- improved Way of the Tempest overall damage output
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Version 1.5.49.0
- added bold and thin HanSans Japanese font variations to cover the ones in Solasta
- added setting to allow War Caster to trigger only on spells or on spells & cantrips
- added unofficial Chinese translations with correct nouns translations and other fixes
- changed Japanese atlas font size to 1024 x 1024 to reduce mod payload size
- fixed Elemental Adept interaction with summon effect proxy forms attack damage types
- fixed null exception when casting Greater Restoration and similar effects
- fixed Thorny Vines to not enforce disadvantage within enemy melee reach
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Version 1.5.46.4
- fixed Apothecary, Awaken the Beast, Blessed Soul, Close Quarters, Hardy, Medium Armor, Primal Rage, and Toxicologist not having family tags
- fixed Alchemist Breath Bombs, Artillerist Flame Thrower, Bounden Ice, Pulse Wave, and Winter Breath not excluding caster
- fixed RESPEC not finishing the process correctly which was leading to faceless heroes
- fixed summoned creatures and items not getting preserved on location changes [might need a RESPEC on hero with summon to reset state]
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Version 1.5.46.3
- added additional Halberd, Hand Crossbow, Long Mace, and Pike recipes
- added "Gameplay > General > Visuals > Use Elf face models on Tieflings" setting
- added support to unofficial Korean translations [need help to improve them]
- casted Dimension Door and sent wife to another hemisphere [meh, she took a plane]
- fixed Call of Charge wrong condition duration, again [here I go towards another hat trick]
- fixed custom weapons recipes not grouping same ingredient types
- fixed Find Familiar not retaining your best buddy on location changes
- fixed Palace of the Ice campaign not working with itsy bitsy teenie weenie parties
- fixed Warlock pact slots and known cantrips on levels 17th and above
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- Donations
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Straight donations accepted
Solasta Unfinished Business
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.
INSTALL INSTRUCTIONS
How to report issues
* The versions of Solasta and this mod.
* A list of other mods you have installed [you shouldn't have any].
* A short description of the bug.
* A step-by-step procedure to reproduce it.
* The save, character and log files.
HINT: Paste the path %APPDATA%\LocalLow\Tactical Adventures\Solasta on Windows Explorer address bar for the info we need.
This is a collection of work from the Solasta modding community. It includes multiclass, races, classes, subclasses, feats, fighting styles, spells, items, crafting recipes, gameplay options, UI improvements, Dungeon Maker improvements and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.
INSTALL INSTRUCTIONS
How to report issues
* The versions of Solasta and this mod.
* A list of other mods you have installed [you shouldn't have any].
* A short description of the bug.
* A step-by-step procedure to reproduce it.
* The save, character and log files.
HINT: Paste the path %APPDATA%\LocalLow\Tactical Adventures\Solasta on Windows Explorer address bar for the info we need.