Experimental mod for 7 Day to Die (Alpha 21) that forces sleeper volumes to spawn in sleepers within a certain range, even if the trigger is not yet activated. Intended to fix issues with pop-in spawning and clear quests failing to spawn in all zombies.
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Author notes
The code is licensed under the Unlicense (public domain)
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Experimental mod for 7 Day to Die (Alpha 21) that forces sleeper volumes to spawn in sleepers within a certain range, even if the trigger is not yet activated. Intended to fix issues with pop-in spawning and clear quests failing to spawn in all zombies.
Configuration: By default, sleeper volume triggers are disabled, and all spawning and waking happens through proximity and noise. The proximity range and trigger disabling can be changed by editing Config.xml in the mod folder.
WARNING: This is an entirely experimental mod. Use at your own risk. May affect frame rates if it spawns in too many zombies at one time.
Installation Download source to your 7 Days to Die mod folder (usually C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods).
This is a Harmony (C#) mod. EAC must be disabled.
More frequent updates can be found here: https://github.com/vbnet3d/SpawnSleepersInRange