Balance overhaul inspired by the mods "Thrive" and "Fallout 4 Balance Patch", both made by BourneMcReady. Fixes balance issues with the game and makes the survival aspect of it more challenging, removing shortcuts and silly mechanics.
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Water now restores AP and not Health, also rebalanced its weight.
Rebalanced gas masks (weight, value, protection) to make them more viable.
Removed early gold bars and abundance of items in Vault 111, also a couple workbenches in Sanctuary (too convenient especially since everyone choose either this or RR as first base).
Fixed stagger exploit with the Ripper.
Removed water fountain and sink from the workshop because they're basically an infinite source of water from a magical source.
Reduced XP given by quests, building, crafting, lockpicking, discovering locations and disarming mines.
Increased costs of services.
Increased cell and vendor reset time.
Increased damage the player receives during VATS.
Removed the fire shader if the player is swimming.
Increased weight of the copper, silver, and gold bars.
Buffed legendary weapon effects to make them viable.
Fixed broken value and damage of a Mr. Handy flamethrower.