Mount & Blade II: Bannerlord
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LogRaam

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About this mod

The BEST (Blades Enhanced: Strikes & Tactics) Combat Mod improves certain aspects of fighting in Bannerlord, so that certain physical and material characteristics better influence the course of combat.

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The B.E.S.T. Combat Mod by LogRaam

Tested with BETA release v 1.2.0




The BEST (Blades Enhanced: Strikes & Tactics) Combat Mod improves certain aspects of fighting in Bannerlord, so that certain physical and material characteristics better influence the course of combat.

note: For those of you who may be offended by the word BEST, don't let this bit of humor fool you.  Rather, try the mod and judge for yourself.


I've been interested in fighting in video games for several years.  I hope to be able to contribute to Bannerlord, which already offers a solid experience of combat.  I believe I can bring some improvements to the game to make it more dynamic and, above all, even more enjoyable to play.


This mod offers an enhanced experience when combined with my JOUSTING mod.


Description
I'm undertaking this mod to adjust certain aspects of Bannerlord's combat that I feel are important.  While it's not really possible to make this game more "realistic", I believe it is possible to make it more realistic in its own context while maintaining a more rewarding gaming experience.  All in all, this mod should create unexpected situations that have the potential to turn the tide of battle.

This mod is currently under development and new features will be added shortly.  
Providing you with a quality mod will always be my priority.

Please, read the feature list below to understand the general idea behind this mod.



Feature list and roadmap

DONE - In order to balance the forces between cavalry and infantry, every time a cavalryman receives a blow, there's a chance he'll be unhorsed. 
SIMPLE DESCRIPTION: Based on probability, a horse rider may be dismounted by a hit from an attacker (rider or footman).
The probability takes into account various factors, such as the rider's armor (type, material, ...), the type of blow delivered (type of weapon, force of blow, angle, ...), as well as the physical characteristics of the two combatants involved (health, musculature, gender, ...).  The details of the probability calculation don't really matter to me, but if you're interested, I invite you to use dnSpy to view the mod's source code, as I'll probably be adjusting some of the details as I test the mod's gaming experience further; with dnSpy you'll always be up to date on the details of the formula.  Now, you don't need to see the formula to enjoy this mod.

Here is the list of factors taken into account:
- rider's armor characteristics;
- attacker's weapon class;
- strike type;
- damage type;
- targeted body part;
- weight comparison between victim and attacker;
- health comparison;
- physical build;
- current rider's guard;
- critical blow;
- attacker's gender;
- quality of execution from the attacker;
- weapon inertia.

Detailed explanation:



TODO Make this mod fully configurable.
TODO Add fatigue or a form of weakness for seriously wounded fighters.



Compatibility with other mods

This mod is compatible with all weapons and armor, whether vanilla or modded.
This mod partially replaces a rider's unhorsing mechanism.  It could therefore interfere with other mods that change this behavior.