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Updated the structure repair modding resource to make repairable structures unscrappable
Updated the structure repair modding resource to prevent Workshop Framework and Sim Settlements from breaking the repair functionality when users switch plans or layouts.
Version SR-1.00
Created a modding resource for the structure repair setup.
Version 1.04
Ensured repairable objects remain properly linked and set up when using Workshop Framework layouts or Sim Settlements city plans.
Ensured decals (rust and similar) will be properly removed when using Workshop Framework layouts or Sim Settlements city plans.
Ensured invisible lights will be properly removed when using Workshop Framework layouts or Sim Settlements city plans.
Removed unnecessary "NoObjectCombinationRefType" location reference type usage on scrappable objects.
Moved removed references to a utility cell to prevent them impacting load times or performance.
All existing patches are already compatible with the new version, so their version numbers have been updated.
Version 1.03
Fixed a minor navmeshing error.
Fixed three invisible tires. (These tires will reappear on existing saves, if they were scrapped previously)
Updated the repair function to work properly with Sim Settlements 2 city plans and Workshop Framework layouts.
Updated all patches to work with the new version.
Version 1.02
Rebuilt the settlement's navmesh entirely, for cleaner pathfinding and smarter NPCs.
Fixed a terrain seam in the middle of the yard.
Updated and improved the patches for the new version.
Version 1.01
Adds a boss-tagged radroach to the shed to ensure players who already cleared the location can acquire this settlement.
Existing patches are compatible with the new version, so their version number has been adjusted to match.
Version 1.00
Turns an unmarked power substation into a fully functional settlement.
You've wandered into a neat little location, someplace that stands out from the commonwealth at large. But it doesn't show up on your map, and it certainly isn't someplace you can build. Now, however, it is a fully functional settlement ready and waiting for you.
FEATURES
A fully functional settlement at an unmarked power substation west of Natick.
A new map marker for the new settlement.
This settlement is compatible with radiant quests, such as the minutemen quests.
Precombines have been rebuilt to allow more scrapping.
Use the settlement interface to repair the buildings.
Marked as a light plugin (esl-flagged esp) for minimal impact on load orders.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Does this work with Sim Settlements 2?
It does! However, it doesn't have a city plan, which means designing the city and its layout is up to you. If you like the location enough to make your own city plan, feel free to post it online.
Does this conflict with other mods?
I have a pinned comment in the comment section with more information on that.