Skyrim Special Edition

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GiraPomba

Uploaded by

GiraPomba

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About this mod

A preset for functional lights using Immersive Equipment Displays.

Displays for wearable lantern, floating torch, fireball and candlelight. The lights will be turned on/off depending on the occasion(during night or dark interiors for example) or via configured hotkey.

Requirements
Permissions and credits
Changelogs
This mod provides displays for lights that can be turned on or off during certain conditions.

REQUIREMENTS

Immersive Equipment Displays: For the presets.

DISPLAYS

Presets provides displays for four types of lights:

Wearable Lantern:
Player can use a portable lantern as a light source when adventuring.
Spoiler:  
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Requirements:
  • Actor must have the Lantern misc item.

Disabled when:
  • Not wearing any body armor;
  • When riding;
  • Being affected by an invisibility spell.

Turned on when:
  • Not any of the conditions above and:
  • In exteriors and during night;
  • In interiors and in dark areas or in some locations with specific keywords that are usually not associated with towns or settlements;
  • Using the hotkey.

Turned off when:
  • Sneaking;
  • Swimming;
  • Using the hotkey.

Floating torch:
Player can use a magical floating torch (similar to the candlelight spell) as a light source when adventuring.
Spoiler:  
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Requirements:
  • Actor must have the Torch misc item.

Disabled when
  • Actually equipping a torch;
  • Being affected by an invisibility spell.
  • Sneaking;
  • Underwater;
  • Using the hotkey.

Enabled when:
  • Not any of the conditions above and:
  • In exteriors and during night;
  • In interiors and in dark areas or in some locations with specific keywords that are usually not associated with towns or settlements;
  • Using the hotkey.

Floating fireball:
Player can use a magical floating fireball (similar to the candlelight spell) as a light source when adventuring.
Spoiler:  
Show

Requirements:
  • None

Disabled when:
  • Using the candlelight spell;
  • Being affected by an invisibility spell.
  • Sneaking;
  • Underwater;
  • Using the hotkey.

Enabled when:
  • Not any of the conditions above and:
  • In exteriors and during night;
  • In interiors and in dark areas or in some locations with specific keywords that are usually not associated with towns or settlements;
  • Using the hotkey.

Floating light:
Player can use a magical floating light(actually the same mesh as the candlelight spell) as a light source when adventuring.
Spoiler:  
Show

Requirements:
  • None

Disabled when:
  • Using the candlelight spell;
  • Being affected by an invisibility spell.
  • Sneaking;
  • Using the hotkey.

Enabled when:
  • Not any of the conditions above and:
  • In exteriors and during night;
  • In interiors and in dark areas or in some locations with specific keywords that are usually not associated with towns or settlements;
  • Using the hotkey.

Of course, all conditions can be changed using the UI.
P.S.: The floating lights are animated.


GETTING STARTED

After installing the mod and loading the game open up IED's UI and navigate to "View>Display manager" and then "View>Custom items".
Choose the player/NPC and apply the preset you want to use.

Hotkey functionality, by default, works this way.
- One press to force enable the lights.
- Two presses to force disable the lights.
- One more press to revert back to default conditions.

To use a hotkey, go to "Tools>Key bindings" and apply the preset below:
Spoiler:  
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Wearable lantern on horseback: By default, the lantern display is set up to be disabled when riding, but there's a display for horses too.
In the UI, apply the preset "LOn - Wearable Lantern (Horse)" to the horse.
Then, navigate "View>Variables" and apply the preset "LOn - Lantern".
This is necessary to load items from the player's inventory in another actor, the horse in this case.


Q&A
Q: ELS flagged?
A: Yes.

Q: What about a complex version with lantern wax or torch oil diminishing over time?
A: No.

Q: Can you change the models?
A: No, I don't have any other models, but you can change it yourself. Just replace the corresponding meshes in the mod's folder (meshes\IED_Light).