File information
Created by
T1maniac and TheNeru and ZODC137Uploaded by
T1maniacVirus scan
About this mod
Allows you to build a 'Barricade Wall' at your base on Providence Ridge map by upgrading to radio room level 3.
- Requirements
- Permissions and credits
If both Host and Client have the mod installed, walls are fully interact-able in multiplayer.
As well as seeing gates opening and closing and mortar firing.
NOTE:
If you are experiencing Client not being able to join you in multi-player at any of the wall bases,
look at the screenshot I have uploaded... just make sure the Host is outside the indicated ring,
and this should fix that issue... I tested it and it worked every time I tried it...
This mod also modifies built-in radio room prefabs and facilities,
so make sure it's at the highest load order in the mod manager.
This mod allows you have 1 of 5 different 'Barricade Walls' for your claimed base on the 'Providence Ridge' map.
You must have your radio room upgraded to level 3 in order to activate the walls.
Walls are automatically destroyed when you move to a new base location and a new set are created at the new location.
Each base comes with its own unique style of wall design...and working sliding gates.
In addition, I have added sliding gate doors with working exit signs above them and standing signs.
Check screenshots for the different wall designs and extras in this mod.
There are three versions...one with turrets & mortar, one with mortar and one with just walls...
If you are experiencing computer lag...try another version of this mod...
All Turrets and Mortars have been updated... Thanks to the hard work of... TheNeru
In addition to turrets and a mortar, walls now support guard duty at all bases on 'Providence Ridge' map.
Expand Your Base Mod is required for guard duty to function on the walls.
This function is now activated through one of the bases built-in facilities,
allowing guard duty to be turned on & off as you please.
The turrets are 'Integral Suppressed' as so they don't attract unwanted zombie attention.
But they now make a sound when firing... If you are in proximity to them...
Mortar however is not...Ha.Ha...
These walls were created by 'TNZ Colab Industries'... as to make 'Providence Ridge' safer from the ever growing zombie threat.
Hope you enjoy it as much as we did making it...and remember...be safe...
This mod is 80%-ish multi-player friendly.
Also clients may experience vehicles smashing through the gates in MP but they will take no damage...
This mod has our custom version of The Tow Truck Mod,
it will remove most wrecked vehicles on the ENTIRE MAP,
as well as some environmental meshes.
This is not a BUG...it is a feature!
There will be 2 more sets of walls to come...down the road...for the rest of the maps.
Works best with this mod:
Larger Safe Zones AKA Safe Space
T1MANIAC Donation
TheNeru Donation
ZOD Donation
Check out my mods. [T1maniac's Mods]
Check these mods out! [TheNeru's Mods]
Check out my other Mods. [Zod's Mods]
Installation:
Extract the ZIP and Place the pak file in the following directory.
Epic and Steam Users:
%LocalAppData%\StateOfDecay2\Saved\Paks
Windows Users:
%LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\Paks
IF YOU OWN THE MS STORE VERSION, YOU MIGHT STILL HAVE TO USE THE EPIC/STEAM LOCATION!
The Steam/Epic location is a kind-of "universal" path that the MS version will occasionally use.
Make sure to also check there, if you cannot find/don't have the MS path listed above.
DO NOT CREATE BUG REPORT'S.
For Help, bug reports, mod support or more mods join us at The State of Decay 2 Modding Discord.