Skyrim Special Edition
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ferrari365

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ferrari365

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About this mod

A collection of all my vanilla game script fixes in a single, easy to install package.

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Description


This mod is an all-in-one version of all my current and future vanilla script fixes for the base game in a single place for simplicity and convenience. It does NOT include fixes for creation club mods - only the vanilla game and its 3 DLCs - Dawnguard, Hearthfire and Dragonborn.

If you don't know what the mods below are doing - in short, they are fixing various issues with some vanilla scripts, including performance problems, general bugs and/or save bloat issues. Visit the respective mod page if you wish to know more details about each one. Future updates will include this information about any new scripts added to this mod in the changelog or stickied post.

The standalone mods that are included are the following:
dunFolgunthurBossBattle Script Fix
Shroud Hearth Barrow Script Fix
Soul Cairn Script Tweaks
The Taste of Death Improved Shutdown
DLC2TribalWerebearScript Fix
DLC2dunNchardakDoorSeal Script Infinite Loop Fix
DLC2dunSeekerInvisScript Fix
DLC2MiraakScript Fix
DLC2dunFrostmoonTriggerScript Optimization
DLC2PillarBuilderActorScript Tweak
DLC2AudioRepeaterActivator01Script Tweak
MQ105SprintTriggerScript Fix

If you already have any of these mods, you can either leave them in or replace them with this mod, as they are identical.


Installation


Install with your favourite mod manager. Pick either the BSA version version or the loose files, not both.


Compatibility and load order


Not compatible with anything that changes the same scripts. USSEP and Vanilla Script (micro)Optimizations changes have been forwarded when applicable and are compatible with this mod. Let me know of any mods that are not compatible and I will see about making a patch to accommodate them.
Compatible with everything else, including other script optimization mods like Vanilla Script (micro)Optimizations, Vanilla Scripting Enhancements and OnMagicEffectApply Replacer.

If you're using the BSA version, it should load towards the top of the load order by default and any mods that need to overwrite it should do so already. The loose files version will take priority over any conflicting files from other mods if they're in a BSA, so keep this in mind for your particular load order.


Credits


Bethesda for Skyrim and the Creation Kit
Unofficial Patch Project Team for USSEP
markdf for ReSaver
Borgut1337 for the amazing Papyrus Profiler
subhuman0100 for Vanilla Script (micro)Optimizations