About this mod
Ground up re-write of Ultimate Potion compatible with current Skyrim SE and AE versions. Updated behavior and animations by Nik Nak, support for all potion models.
- Requirements
- Permissions and credits
Features
- SE and AE support
- Updated Animations and behavior by Nik Nak with proper head tracking & TDM support
- ESP'less
- Covers all vanilla animobjects
- No double Sound FX bug.
- Animation interruption handling. If animation is interrupted no potion will be used.
- Supports mod added potions by default (uses a default mesh if no model is present)
- Easily add animobjects for custom potion meshes.
- Ability to que potions (Beta Feature)
- Spamming potions should mostly be ok. Shouldn't muck up the event sink.
- Dark souls style weapon culling intact.
- First person animations are kept intact.
- Ability to lock movement animations like dark souls in 1st or 3rd person.
- Works on NPC's if they consume potions. (Need to Install a mod that lets NPC's use potion's)
- Effects are applied after animation plays.
How to add new animobjects
- Create an animobject as you normally would. Use x,y coordinates from vanilla potion animobject (or any one in this mod)
- Name your animobject EXACTLY the same as your original mesh, used for the base object
- Place animobject in Meshes\animobjects
Requirements
- SKSE
- Addresss library
- Project New Reign - Nemesis Unlimited Behavior Engine - Be sure to tick the UAPNG patch in Nemesis
- Animation Queue Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - Optional but highly recommended
Known compatible NPC potion mods (use only 1)
- Smart NPC Potions - Enemies Use Potions and Poisons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- NPCs use Potions at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Latest version
Some footage during creation and testing. Most bugs here have been fixed and lots of stuff has been refined. Demonstrates the Que.
Things to mention.
We do not currently support changing movement speed (run, walk, etc.) when consuming potions. Currently you can lock movement dark souls' style or allow movement in both 1st and 3rd person. Changing movement speed may be added in the future
Potion Que is a beta feature that uses an alternate method to apply potion effects. Base engine ObjectEquip function wont fire so I have no clue how that could affect things. Needs more testing. Please let me know if you use it and find issues.
Known Incompatibilities
Improved Camera SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - Minor, causes animobject not to load when using potions from inventory menu in first person only.
Thank Yous
NickaNak Animation God. Neither this mod nor the original would exist without him. Go download all his mods, seriously half the Skyrim Behavior animation community stands on his shoulders, and you don't even hear about it. Doesn't get enough credit.
mrowrpurr All the wonderful tutorials and organizing an amazing community where even beginners can go and learn and ask questions. True gift to the modding community, lots of SKSE mods exist as a direct result (this one included).
Nightfallstorm Graciously providing Offset for EquipObject hook. Being patient and kind.
Xilandro Greatest Obscript mod developer to ever live. Encouragement and being my friend.
meh321 Address library
zxlice For the original mod, concept and inspiration. His departure pushed me to learn C++ and SKSE modding
XsyousX123 Bug reporting and beta testing the original mod.
CharmedBaryon CLIBSSE-NG
SKSE team of course
Source code will be available shortly.